
So you will get much less produce on day 25 than on day 1. After that you have to switch to another product. Production has to be changed after 30 real days of producing the same trade good.

Production has to run for a minimum of 10 days before it can be switched to another product. If you dont have these you can only buy from players.Įach fully developed plot is producing a certain amount of trade goods per real day. Some items can only be produced on private farms via town man’s recipes.

Your crafting friends will be happy about a source for rare materials and be happy to craft some items for you in return. Since some products are only possible in 1 location it is no bad idea to develop a farm, even for non-crafters. An adventurer could cultivate materials that crafting friends could use – not least to make bonus items like the Explorer’s Pickaxe for him. If you are serious about crafting you really should run your own farm and develop it well. For a list of possible goods see gangsta-uwo website (correction: pepper should be red chilies) Unalaska has the highest overall yields of all farms and also takes less points=time to redevelop slots.
